BROOKLYN

Country
United States of America (USA)

Class
Cruiser

MMweight
7.0

Obtain Method
Tech Tree

Arena rating

PVP rating

Brooklyn CL-40 is a light cruiser that served extensively during World War II. With fifteen (5×3) 152 mm guns, Brooklyn has more main battery guns than any other standard US cruiser. Fast reload makes its DPM the highest on its tier. However, it lacks accuracy to reliably deal damage at more than 12 km range. The slow shell velocity also makes it hard to aim at maneuvering targets. The shell arc is high, so Brooklyn can lob shells from behind island very easily.

Brooklyn has paper thin armor. Any battleship can citadel it from any angle. Even some heavy cruisers can hurt it really bad. A Brooklyn spotted in open water can be deleted very quickly. Brooklyn’s speed is rather slow but the maneuverability is good. Brooklyn is strange among American cruisers because it has bad AA. Well, at least it has fighter planes.

Playstyle

At the start of the battle, sail to a flank. Don’t sail too forward. Don’t get yourself spotted first. Remember, shooting will increase your detectability range so don’t do that unless you absolutely need to. If the enemy is spotted, let your battleships shoot the enemy first. You absolutely need to find a big island to hide. Ideally, you want to be able to lob shells to the enemy but the enemy can’t see or shoot you back. If you’re getting shot, just move closer to the island to hide or run away. Brooklyn’s accuracy at more than 12 km is low, so if possible find an island that allows you to shoot at that range. Keep in mind that you shouldn’t move too close to the enemy.

If there’s no such island, fight in open water at more than 13 km from enemy battleship. Angle your ship away from the enemy (kiting position). Speed juke to dodge shells. You can try this simple speed juke tactic: sail at 1/4 speed when the enemy isn’t shooting, accelerate to full speed when the enemy shoots at you, reverse if the enemy shoots in front of your ship. Turn your ship away to increase its effectiveness. Don’t show broadside. If your HP is low, just run away and stop shooting. Once you get out of your basic detection range, you won’t be spotted anymore. Because in open water you need to fight at long range, your damage output will be low. But at least you can live longer.

To maximize your effectiveness, try to create a crossfire with your teammates. If your teammate is tanking, you sail to the side of the enemy ship and shoot at their broadside.

Brooklyn has bad concealment. It’s not good for capturing bases. However, Brooklyn has radar that can help it detect the enemy and prevent getting ambushed. Hunting DDs is still hard because radar only shows silhouette. You need an ally DD in front that can spot the enemy DD. If the enemy DD is spotted within 10 km of Brooklyn, it can easily cripple that DD with its fast reloading guns.

In a CV battle, always stay close to allied ships (especially BBs and CV) so you can protect each other with overlapping AA and anti-air barrage consumable. Your damage output will be low but you can be useful.

Is it worth to buy?

Brooklyn is a very situational ship. It needs a good island to hide, good teammates to tank, and a cooperative enemy that sails into its effective range without shooting at it. Without those factors, its performance in combat drops considerably.

Brooklyn is a tech tree ship. If you want to get it, you just have to grind it. In general, the US light cruiser line is not worth to grind.

Strengths
Large shell volume (15 guns), good reload, good maneuverability, has fighter planes
Weaknesses
Slow shell velocity, bad accuracy, slow speed, bad concealment, bad armor, bad AA.
Consumables
Elite DC, elite repair (3 charges), anti-air barrage (unlimited)
General playstyle
Kiting, flanking, lobbing shells from behind island
Role/specialty
Damage dealer
Preferred enemy target
BB, cruiser

Recommended Build

Equipment
Slot 1: adv. disaster retardant module
Slot 2: engine enhancement module
Slot 3: aiming system module
Consumables
Slot 1: elite damage control
Slot 2: elite repair
Slot 3: elite radar
Crew Skills (after basic skill)
Captain: artillery warning – hull protection – boost morale
Gun: crack gunner – high speed aiming – ADA enhancement
Engine: quick shift – adv. quick shift – steering master
Damage control: buoyancy reserve – emergency flooding

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